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Main shot final render (day).

Main shot final render (day).

Main shot final render (night).

Main shot final render (night).

Preview scene without materials.

Preview scene without materials.

Integration in Unreal Engine, with some simple camera testing and color changing materials

Close shot different light studies.

Close shot different light studies.

My goal was to create a faithful 3D reproduction of the horizontal townhouse from Idan Naor Workshop.
Modelled in 3DS Max, rendered in Corona Renderer. Post-production in Adobe Photoshop.